AI Insights · Timothy · April 2022
Top 5 Gacha Games on Android in Poland Q1 2022
Explore the performance of the top 5 Gacha games on the Android platform in Poland during Q1 2022, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 Gacha games on the Android platform in Poland demonstrated diverse trends in downloads, revenue, and active user metrics. Below is a detailed performance analysis of these games.
Rise of Kingdoms: Lost Crusade from LilithGames saw a significant upward trend in weekly revenue, starting at around $23K and peaking at nearly $50K by the end of March. Weekly downloads fluctuated, reaching a high of approximately 40K in early January before declining to around 12K by the end of the quarter. Meanwhile, weekly active users increased steadily from 80K to a peak of 323K in late February, before declining to 176K at the end of March.
8 Ball Pool by Miniclip.com maintained consistent weekly revenue, starting at $12K and ending at around $9K. The game's weekly downloads started at 13K, peaking at 15K in mid-January, and then settling around 9K towards the end of the quarter. Active users showed a stable trend, starting at 128K and peaking at 153K in mid-January, before stabilizing around 141K by the end of March.
Head Ball 2 - Online Soccer from Masomo Gaming experienced a decline in weekly revenue, starting at $3K and ending at approximately $1.2K. Weekly downloads saw an overall increase, starting at 10K and reaching a peak of 14.5K by the end of March. The game's weekly active users remained relatively stable, starting at 48K and ending at around 57K.
Warpath: Ace Shooter, also by LilithGames, showed steady weekly revenue, starting at $12K and peaking at $21K by the end of the quarter. Weekly downloads demonstrated significant growth, from 1.8K at the start to over 17K in mid-March. Active users increased from 15K to over 55K by the end of March, displaying a strong upward trend throughout the quarter.
Top War: Battle Game by RiverGame exhibited a stable weekly revenue trend, starting at $18K and peaking at approximately $23K in mid-March. Weekly downloads saw a decline, starting at 5K and dropping to around 3.5K by the end of the quarter. The game's active users grew from 32K to a peak of 53K in mid-January, before stabilizing around 30K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.